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Civilization ii map
Civilization ii map





civilization ii map

"One Per Team" – Creates one "fair" continent per team and puts all team members there.The more civs playing, the more likely to be given a higher number. "Random" – DEFAULT – Chooses from 2 to 6, weighted to number of civs in the game.NUMBER OF CONTINENTS: – Choose the number of continents. Oceanic Map: 84 plots wide, 52 plots tall, at "Standard" map size Custom Continents Resources within four plots of their starting location. Will these islands be able to support more than a single city, if that.īalanced Strategics: This map script will ensure that all players have the key strategic "Tiny Islands" – Produces very tiny islands, scattered evenly all over the map."Archipelago" – DEFAULT – Produces more and smaller landmasses, all islands."Snaky Continents" – Similar to Civ3’s "Archipelago" setting, with small, snaky continents."Random" – Randomly picks one of the options.LANDMASS TYPE – Choose the size and style of the landmasses Reduced Peaks: Peaks will only appear inland, never along the coastĬoastal Start: All players guaranteed to start along the coast Oceanic Map: 84 plots wide, 52 plots tall, at "Standard" map size This will open the sample image in a new window. To see the sample image for other map scripts, simply click the name of the map script. NOTE: Due to the large number of images, only some of the map scripts have sample images shown on the page. Map Settings – Technical Info – Listed Alphabetically After that, a more general set of descriptions and recommendations. What follows ia a list of all settings for each map and what they do. We welcome them, but refer you to any documentation accompanying them (written by the map’s author(s)) for information about them. We are not responsible for user-made maps.A couple of maps (noted below) are larger or smaller than normal and break even this trend. All-land maps can squeeze cities in to every nook and corner, so their map dimensions are smaller. We have aimed at keeping the number of viable cities even from map to map, but on oceanic maps, a large portion of the map is water and more or less lost to use. The map sizes are not uniform from one map script to the next.For multiplayer, however, if you want specific results, we recommend taking the time to familiarize yourself with the maps and settings so that you understand what to expect when you play. In single player, it should be OK to try any map on any settings and play it blind.The featured maps will show you graphics of what to expect if you choose Play Now.This will also help you to better understand what the options actually do (by being able to compare alternative settings against the default.) These are intended to give the best overall experience. We recommend you try a map on its default settings first.This document is intended to help guide you. In this case, the cost is that there are so many options, you almost need a guide to help you find the map situations that appeal to you, especially for multiplayer. However, everything good also comes at a cost.

civilization ii map

Civilization IV brings you an unprecedented selection of map options.







Civilization ii map